![]() When a powerful artificial intelligence named SHODAN is liberated of her ethical constraints, the inhabitants of the Citadel space station are rapidly corrupted into bloodthirsty cyborgs and mutants and placed under her control. To celebrate the occasion, Dark Horse and Nightdive will release a full-color, 192-page hardcover art book chronicling the renowned Nightdive Studios’ journey to create a faithful recreation of the iconic cyber-sci-fi action thriller. Ken Levine, who worked at Looking Glass when it making System Shock, certainly never stopped trying to make System Shock, eventually giving BioShock: Infinite an ending that suggests there are thousands upon thousands of variations on this theme.Weep at its Magnificence! Dark Horse Books teams up with Nightdive Studios to present The Art of System Shock! The original 1994 classic System Shock, which helped define the immersive sim video game genre and inspired modern classics BioShock and BioShock Infinite, is given new life in Nightdive Studios’ highly-anticipated remake. It’s easy to understand why people played this game and then became obsessed with it, why you can trace some people’s careers through the game. There’s always a discovery - a new weapon or a vending machine or a shortcut - or at least a useful lesson lying in wait. I often found my way through levels mostly by accident, by deciding to turn down hallways I hadn’t gone down before. It also rewards your curiosity as much as it does your caution. You can get yourself into unsolvable situations - it’s a game that asks you to pay attention, that doesn’t always signpost the next thing to do. You can - and probably will - eat absolute shit the first time you try to make your way through the medical bay. What really excites me when I play System Shock is how little it holds my hand.
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